Want to know more about how to use ambisonic audio to increase the immersive qualities of your VR experiences? This session discusses workflows, middleware, the Audio SDK, and plugins to improve audio design for VR developers. We’ll also discuss how to use ambisonic beds for ambience and music.
Tom Smurdon: Audio Content Lead, Oculus
Pete Stirling: Audio manager and lead architect, Oculus
Official Oculus Channels: