Lessons in VR Audio Design From The Void



In this 2016 VRDC session, HUGEsound’s Chance Thomas presents a set of best practices and lessons learned on using audio design tools to create convincing, effective soundscapes for VR spaces.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter

Check out our Facebook page for GDC exclusives

Visit our site:

source

Leave a Reply

Your email address will not be published. Required fields are marked *